This is the system we'll be using for the GURPS IOU setting. Any questions, bug Socks about them.
First things first: everything runs on a 1-10 system. Standard boring human norm is 3.
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When you have 3 in a stat, you MUST take one Disadvantage. For example, at 3 in Body, you have to take either Weak, Exhaustion, or Rigid. Advantages give you +2 to related rolls; Disadvantages give you -2 to related rolls. You want to roll AT OR UNDER your score. When you hit level 6 on your first stat, you can get an Advantage for that stat for free. All other Advantages - including first Advantages for other stats - must be bought. You can buy Advantages (other than the one that is your Disadvantage's opposite) for 9 points per Advantage. You can pick up another Disadvantage (so long as it's not the opposite of an Advantage you have) and receive back 9 points.
You start at 3 automatically, and get the default Disadvantage (you do not get points back for this during character creation). Raising a stat costs 3 points per level; lowering a stat therefore gives you 3 points/level back. You cannot raise a stat higher than 6 in character creation. No stat can be below 1.
Pick one skill that you are Well-Trained at. You will have +2 to those rolls. |
This means that, unlike other systems, a Nat 1 is a critical success. It means you succeed effortlessly, perhaps putting to shame others who have attempted this same feat. Ten is a crit fail UNLESS you have a 10 in a certain stat, in which case, well, you succeeded. Congrats.
For the most part, you'll be rolling stats. I'll work out Skills and Advantages/Disadvantages with you during character creation. If you are new to roleplaying, you might want to ask about either Luck or Common Sense for your character though:
Rule of Cool: IOU lends itself well to cartoony and cinematic styles, and I want to encourage y'all to take advantage of that. So, if you're going to do something OBSCENELY AWESOME and over-the-top, my inclination is to let you. I might make you pay for it somehow, but if, for example, you want to jump out of a space station and sky-surf down to the campus in nothing but your boxer shorts and silver spray paint, I will absolutely let you get away with that nonsense for the price of a trip to the Lazarus Health Center.
This WILL be an on-campus adventure, so DO NOT FORGET ABOUT THE HEALTH CENTER. You might not come out the same way you were before you decided to do whatever-it-was, but you'll be alive. Perma-death is HIGHLY UNLIKELY in this setting, and if you're about to do something that WILL permanently kill your character, I will warn you beforehand. Otherwise, assume that you'll be mostly okay-ish so long as your remnants can be brought to the Health Center.